2D Animator bringing characters to life
I am a Computer Engineering graduate with over 4 years of
experience in 2D animation and game projects, combining
creative visuals with technical infrastructure. My goal is to leave
a lasting impression in every project—both visually and
emotionally.
Visit my LinkedIn →
About Me
Professional Profile
CONTACT
- Zeynur Bayam
- +90 (536) 062 6133
- bayamzeynur@gmail.com
- Eskisehir, Turkey
INTEREST
- Game Design
- Game Development
- Game Artist
- UI/UX Artist
WORK EXPERIENCE (5+ Year)
2D Spine Animator in THROWIA Game
- Designed character animations and VFX in Spine. Developed VFX directly within Spine to ensure optimal performance and contribute to the game’s technical efficiency.
2D Game Artist And Animator in FEIGN Game
- Created character designs, UI elements, and Spine animations to maintain visual consistency. Supported technical workflows through Unity integrations.
Education
- I’ve always been passionate about game programming throughout my education. During my studies, I enhanced my skills in C++ and C# through both coursework and personal projects, which helped me take my first steps into the industry.
Projects
Throwia
An action-packed platformer where I worked as a 2D Spine Animator on gameplay animations and visual storytelling.
Feign
A social deduction game where I contributed animations for character interactions and UI feedback using Spine.
